![]() ![]() Otherwise you might get primitive or ascendat items overall. I was talking with earlier and he told me to stick with that 1.0 and not modify it at all. NumItemsPower=1.0 - is a multiplicator to modify the item quality. Based on the settings we just saw, the loot crate will always only contain 1 set's items as the minimum and maximum value is set to 1. Therefor you are able to decide how many sets by chance a loot crate will contain. One set then can contain one or more items. MaxItemSets=1 - specifies how many sets will be at most in the loot crate. MinItemSets=1 - specifies how many sets will be at least in the loot crate. You can choose the following loot crate numbers: Is defining that you are going to modify the loot crate that is available from Level 3. ![]() Suppl圜rateClassString="Suppl圜rate_Level03_C" Now, lets start with the code fragments and what they are doing. You now need to add an "_C" to the name itself, so that it will look like this: PrimalItemResource_Stone_C So, the above mentioned example was using What you need to copy, is the last part of the name, without the "dot" in front of it and also not including the quotes at the end of the text: Therefor you can either use the attached pdf list (it may be outdated with time) or you refer to the english wiki of the Entity IDs here This example was posted in the patch notes earlier:ĬonfigOverrideSuppl圜rateItems=(Suppl圜rateClassString="Suppl圜rate_Level03_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Stone_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Thatch_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))įirst of all you need to get an overview of the item class names. I firstly will explain the basic code fragments for you. Please do not blame me, if it does not work as intended :-) I have done this tutorial in good belief and based on how I got information from Wildcard and my own understanding. I hereby present you my tutorial to set up your loot crates. ![]()
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